The goal of this project was to build an assistive tool that could help Football coaches to simulate the actions of an “optimally behaving” defensive team. We developed a cost function that optimizes both Pitch Control and Pass Interceptions for the defensive team.


In order to assess the feasibility of active inference as a framework for synthetic agents in a real-world setting, we developed a ground-based robot that needs to learn to navigate to an undisclosed parking location. The robot can only learn where to park through situated interactions with a human observer who is aware of the target location.


ForneyLab is a novel Julia package that allows the user to specify a probabilistic model as an FFG and pose inference problems on this FFG. ForneyLab is especially potent when applied to time-series data, where it attains comparable performance to Stan and Edward in significantly less computation time.


Gesture recognition enables a natural extension of the way we currently interact with devices. Commercially available gesture recognition systems are usually pre-trained. We propose a method that allows users to define their own gestures using only a few training examples.

We develop a fully probabilistic approach to pure-tone audiometry. By assuming a Gaussian process based response model for test tones, the hearing threshold estimation problem becomes one of Bayesian inference. This allows the use of information-theoretic criteria to select optimal test tones.

We want to provide a hearing impaired patient with the best setting for her hearing aid device. By recording in-situ user feedback on device performance, we are able to better understand the specific hearing loss problem and preferences of the user. Using this knowledge, we can provide a better and personalized hearing experience.